By which I mean tying things tightly together, rooting game rules being used in the campaign’s environment (i.e., world) and theme and yes limiting the rules being used to those that have been “vetted” and integrated completely into the campaign. Why do this? Well, several reasons:
1. Maintain a cohesive campaign environment.
So, for example (and really [...]
Archive for February, 2008
The Everret Effect
February 21, 2008Also known as the Everret Transfer or Everret Shift.
The Everett Effect refers to the re-tuning of the fundamental vibrations of the building blocks of matter so that it shifts between parallel universes. It is named for the American physicist Hugh Everret III, who first postulated the many worlds interpretation of quantum mechanics. The effect [...]
The Void
February 9, 2008Interesting concept on a recently recorded episode of Doctor Who (a show with the concept of parallel worlds): the space between worlds is a void – completely and utterly empty. “Many people call it hell.”
Seems like an interesting idea for the campaign. Perhaps its something that players need to worry about – if an Everett [...]
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